Wednesday, December 1, 2021

More on Dungeon Jerks!

Are They Organized?

Roll 1d6, +1 if a leader is present.

  1. Not At All - they are likely slacking off and are surprised 3 in 6. They have no tactics and are uncoordinated in a fight.
  2. Sort Of - Each member acts by themselves without much coordination; individual morale checks (which can cause a cascade of fleeing).
  3. Barely - initial contact is coordinated (volley of arrows for example), but after that it is a free-for-all.
  4. The Usual - they are a group that works together, so it is mostly functional. Run like you usually run a group of bandits.
  5. Adept - Until the first morale check is required, they are going to be a dangerous, intelligent, coordinated foe.
  6. Definitely - they are going to ambush the party (surprised 3 in 6), use ranged and melee attacks in coordination (battle line), focus on threats (kill the mage!) and disengage/not fight if they think they can't win. They are dangerous. 

What is their Style?

Roll 1d6 for some style notes.
  1. Wretched Vagabonds wearing rags and covered in filth
  2. Swaggering Bullies that try to intimidate and belittle opponents 
  3. Reluctant Aggressors that really need you to give up that loot
  4. Classy Gents with decent clothes that politely request your loot
  5. Ugly Reavers wearing animal skins that don't talk much if at all 
  6. Polite Noobs that clearly haven't done this before but don't want to be rude

Who Are They?

Roll 1d6 to identify what type of group they are.
  1. Renata's Robbers (Barrowmaze) - up to their usual bullshit
  2. Local Tomb Raiders - you might have seen them around town
  3. Local Mooks - definitely seen them around town
  4. Renegade Hirelings - screwed by adventurers, now out on their own
  5. Roving Tomb Robbers - recently heard about this score 
  6. 'Foregin' Tomb Raiders - where did these guys come from? what language is that?

Why Do This?

Roll 1d6 to check on their motivation
  1. Criminals doing criminal things - the crew looks like easy marks
  2. Frightened  of the dungeon - but they want those sweet treasures
  3. Need Cash Now and JG Wentworth is not in business - they are desperate
  4. Misguided fools that think they are doing the right thing - somehow?
  5. Thrill Seekers that want to start some shit - just to see where it goes
  6. Deathwish Nihilists that don't expect to live - but live to cause trouble




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