I also have issues with game system. D&D 5e is OK, but it is too broad of scope and doesn't feel like I want - characters are too powerful. Basic D&D is sweet, but doesn't have the dynamic action built into the system. HackMaster is full of awesome ideas and in the end far too fiddly. DW has great focused characters, but is too narrative and the advancement too flat.
Rather than tweak and mod existing systems I took some inspiration from the DIY school. I looted ideas I liked from various places and systems and combined them. The campaign setting and system are called (at least for the moment):
Sorrow in Haven and the Endless Grey
The rules manuscript is nearly complete (as far as I can tell). The setting write-up is still skeletal, but coming along nicely. The game mechanics and character creation are designed to slot together into the setting. Character creation is straight forward but flexible enough to allow for most character types. Combat is dynamic and deadly, but taking chances comes with sweet rewards. Advancement is quick. The magic system allows for straight forward use or to be as fiddly and complex as the player wants to make it. Action resolution is universal and a simple opposed roll. All in all it is fast and furious and the mechanics support the style of play it is designed for.
This might be "the one" for me.
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