Wednesday, November 22, 2017

Monsters and Encounter Sets

With a new campaign comes the question of monsters. Having all new monsters adds a level of surprise, but i also want players to be able to learn, so if everything is new every time, then they can't make strategic decisions (just tactical ones).  So I've decided on two things
  1. a mix of classic fantasy monsters and new content
  2. to group the monsters into sets
Set 1: Dungeon Specific Monsters
These are the monsters that live in a specific dungeon. They are often going to be unique things or variants of other more common creatures.

Set 2: Dungeon Type Monsters
Since there is a semi-formal classification of dungeons, similar creatures will be found in all of them. Deshi spearmen can often be found in Garden dungeons, while Children of Silence (a type of undead) are found in Tomb dungeons with fair regularity. Some will be classic and some new.

Set 3: Dungeon General Monsters
These are the buggers that just show up anywhere and will comprise a lot of the classic creatures - fire beetles, giant rats, skeletons, goblins and the like.

These three sets also apply to wilderness settings once I get that far
Set 1: Monsters that live in The Upturn'd Glade
Set 2: Monsters that live in Forest settings
Set 3: Monsters that can be found in any wilderness setting

Stocking & Wandering
But back to the dungeons, once I've got the basics and clearly defined encounters and need to flesh things out, when a random stocking roll calls for a monster I'll roll 1d6:
  • 1-3: Dungeon Specific
  • 4-5: Dungeon Type
  • 6: Dungeon General
But on the random encounter table, when a random monster is called for:
  • 1-3: Dungeon General
  • 4-5: Dungeon Type
  • 6: Dungeon Specific
The reason that the specific creatures get a lesser value is that there is a entry on my random encounter table that is for "Creatures from the Nearest Lair" which are always going to be dungeon specific monsters.

Phantasmagorica
One of the treasures that will be discovered through adventuring are pages from the Phantasmagorica, which is basically the monster manual / monstrous compendium / hacklopedia of beasts for the Sorrow in Haven campaign. Players can add these to a binder and throw whatever additional information they see fit on there - add/remove/whatever.  Once it is in the binder, it is "common" knowledge.

Lore Keepers
Speaking of monster lore and common knowledge, the Guild Of Defenestration also has some info on monsters, but it is the most common of knowledge - if any exists at all.  It is a source for players to get some insight into what their characters know, a little helping hand that makes sense within the campaign structure.  It is not, however, a library of useful facts that can be mined. No telling if what the Lore Keepers know is even true.

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