Been on a bit of a break from Sorrow - exhaustion, Memorial Day, etc. Plus the group has been deeply engaged in some dungeoneering which didn't get me super inspired to write anything. My other group rolls some old school D&D (my BX variant BXDH). They are about to jump into the Barrowmaze, and one of the things that is great are the pre-made rival adventuring parties, but i wanted some more. Found this post and loved it, so added them as well. I also dropped the Fearsome Five from the list ... the name just irked me for some reason.
Which rival party? This one (1d100):
1d100 | Rivals |
1 - 8 | Bastards of Bogtown |
9 - 16 | Bertrand's Briggands |
17 - 24 | Boon Companions |
25 - 28 | Gorelick, Kesselmann, Voboes, Inginok and Fritch |
29 - 32 | Halma-Khet |
33 - 36 | Lord Farthingale's Men |
37 - 40 | Morgenstern and Sons |
41 - 48 | Norse Whisperers |
49 - 52 | Order of St. Halachris |
53 - 60 | Outriders |
61 - 68 | Renata |
69 - 72 | Sisters of Ynis Nagahl |
73 - 76 | The Dragonslayers |
77 - 80 | The Forsaken |
81 - 84 | The Gallant Comrades |
85 - 88 | The Progeny of Lorbis Vu |
89 - 100 | Unknown (just some mooks) |
What the fuck am I going to do with all these rival parties? They are the inspiration to get adventurers moving!
As part of the restocking of Barrowmaze there is a little restocking table made popular ages ago.
every room they visited:
1: add a monster
2: add a monster with treasure
3-6: left as-is (1 in 6 change of treasure)
I also like this idea, so I'll also be rolling for each space ADJACENT to where they tromped, +2 if they bring back significant loot:
1d20 | Situation |
1 - 13 | No changes |
14 - 16 | evidence |
17 - 18 | evidence, changed feature |
19 | dead mooks |
20 | dead adventurer |
21 | looted room |
22 | here they are! |
Evidence: broken weapons, signs of a scuffle, discarded torches, scribbling/graffiti (maybe they recognize it)
Evidence, changed feature: broken door, scrapes from secret door, wrecked statue, etc - standard adventurer bullshit
Dead mooks: dead hirelings ... X in 20 they are recognized (X being the # of times they've hired mooks from the guild)
Dead Adventurer: roll on that rivals table and kill someone!
Looted Room: monsters and treasure all gone
Here they Are: the rival party is here. roll again!
1d6 | What's up? |
1 | All messed up - wounded from battle or traps, either what is/was here or not |
2 - 3 | Roll for surprise? Depending on what the PCs were up to, roll for surprise, or reaction |
4 - 6 | In the middle of it - fighting, looting, disarming traps, or whatever |
In addition to seeing these rival parties fucking up their dungeon(s), they will likely interact with them. Everyone starts with a 0 to the reaction roll for the rival parties (they are rivals after all). Bad interactions lower this, good ones raise it. Nasty rivals might start their faction score at -1d6.
Faction Score | How they Feel |
-9 or worse | Nemesis! probably try to kill you and take your stuff |
-5 to -8 | Enemies: definitely not your friends, will try to take advantage |
-1 to -4 | Jerks: they don't like you, won't give benefit of the doubt |
0 | Neutral: just more adventurers adventureing for adventure |
1 to 4 | Upnod: acknowledgement and might help a bit |
5 to 8 | Respect: will steer clear, maybe share info, they like you cats |
9+ | My Good Friend!: will assist, maybe team up, definitely share info |
similar faction system for pretty much everyone - not just rival adventuring parties. all factions! those cultists? FS starts at -6. The barkeep they keep tipping goes up to +1d4. This is, more or less, similar to the loyalty scale i use for hirelings
Loyalty Score | How they Feel |
0 | They are going to mutiny |
1 - 4 | Hate being employed by you, probably steals, definitely talks shit |
5 - 8 | Disgruntled, will do bare minimum |
9 - 12 | just a job, but they do it as best they can within reason |
13 - 15 | They like you and want to be your actual friend |
16 - 17 | Absurdly loyal - may give their life to save yours |
18 | True Companion - almost nothing they won't do for you, no questions asked |
so any hirelings have a Loyalty score of 8 or less? maybe that should be another +1 to the adjacent area where rival parties are dicking about. Yep. I'll do that. 4 or less? they'll actually tell about cached gear and the like. fuck the PCs! They are terrible bosses but i need this job to maintain my crippling addiction to smoking crab gills!
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