The city of Haven is absurdly large. The population density is unreasonable. The idea is ludicrous. However, I'm not going for reality, I'm going for insane fun and maximum opportunity.
Haven is broken down into Districts, each acting like a semi-autonomous city-state within the city. There isn't a central "city government" - the place is endless chaos of guild and noble house politics and schemes. Recently in my game the criminal element was a major focus. There was a gang war in the city the adventuring crew organized to take down someone nasty. It was awesome.
This post is about one district: Shady Thicket. I decided to write up a document for each district to give them distinct flavor and color. Here are some screen shots of that. Let me know if you are interested and I'll happily share the pdf with you.
The idea is to give each neighborhood within a district some tone, which gives the entire district a tone. In addition to the description, some people and places. A series of tables to generate random buildings that apply to everywhere in the district and lean into the feel of the neighborhoods in the three regions of the district.
|1||Salt-Crusted||Bustling / Active|
|2|| Weather-beaten ||Shady / Criminal|
|3||Precarious / Dilapidated||Warehouse / Storage|
|4||Disreputable||Fish / Fishermen|
|5||Leaning Heavily||Repairs / Carpentry|
|6||Partially Collapsed||Boatswain /Sailors|
In fact I'll use exactly that. :)