As of this moment, in-game there are 36 GDD chapters active in Haven.
Name (Chapter) | HQ | ||
The Dragonborn (119) | Copper & Brass | ||
Bloody Syndicate (172) | Tanners District | ||
Ox Horn Crew (237) | Riverbend | ||
GDD Chapter 264 | Bentworth | ||
The White Dragons (273) | Mirebranch | ||
Geoff's Ghost Brigade (302) | Pease Park | ||
Dungeon Ravagers (313) | Ars Magus | ||
Redcaps (324) | Bentworth | ||
GDD Chapter 330 | Richardtown | ||
Gloomriders (359) | Tumbledowns | ||
Order of Flame and Ice (407) | Richardtown | ||
GDD Chapter 453 | Iron Hill | ||
Rembrant's Ravagers (466) | Iron Hill | ||
The Wild Ones (482) | Shady Thicket | ||
Golden Wolf Pack (488) | Grinders District | ||
GDD Chapter 501 | New Hope Village | ||
GDD Chapter 511 | Grinders District | ||
Orchid Club (523) | Elmgate | ||
Untamed Brotherhood (566) | Archeron Point | ||
Ogre's Doom (588) | Mirebranch | ||
Unbridled Passion (594) | Quail Point | ||
GDD Chapter 635 | Old Town | ||
Knives of Light (637) | Kilsea Jawn | ||
Gentlemen of Success (638) | North Gate | ||
Pistoleers (645) | Windward | ||
The Angels of Hope (656) | Archeron Point | ||
GDD Chapter 695 | Temple Plaza | ||
The Night Runners (719) | Smouldering Wharf | ||
Spider Company (731) | Tigertown | ||
Brunwick's Badgers (737) | Watcher's Hill | ||
Maxi's Cobra Squad (845) | Grinders District | ||
Forsaken Sisterhood (872) | Tumbledowns | ||
Freedom Front (902) | Pease Park | ||
Exquisite Philosophers (938) | North Gate | ||
Needle and Thread and Blood (950) | Watcher's Hill | ||
Jade Thorns (972) | Temple Plaza |
Reputation and Standing
Chapters with a -1 Reputation (new chapters) often haven't chosen a name yet and just go by their guild chapter number. As the chapters clear dungeons and make a name for themselves they grow in reputation. Currently the chapters with the highest reputations are:
- The Golden Wolfpack (488): What a crew! Everyone knows the Wolfpack. This crew is lead by Master Silas, a powerful if somewhat reclusive wizard. They take on the toughest dungeons that crop up and have quite the reputation for community service, actually serving as local watch in the Grinders. Dirk and Dudley, a twin brothers, are accomplished Explorers act as the public face of the Wolkpack. They are well liked.
- The Night Runners (719): The Night Runners are generally known as bastards and have a powerful if bad reputation. But for all their dubious practices, they are effective.
- Jade Thorns (972): The Jade Thorns have close ties with the Church, led by a high level templar named Jadus (her personal reputation is stellar). Unfortunately, they had a major loss in their recent expedition and have only two surviving members. They are recruiting.
- Brunwick's Badgers (737): Brunwick is tough and tenacious as so is the rest of his crew. Their current claim to fame is the head of an actual dragon they recovered from the depths. These folks are all about glaives and rifles - they are big game hunters almost more than dungeoneers.
- Gentlemen of Success (638): The renowned explorer Theresa Flutter and her husband Killington, a scoundrel of no small water, are a well respected crew that, above all else, are known as civilized and courteous to all. They also have influence and ties to several of the noble houses.
Month-to-Month GDD Chapter Rules
Each month, roll 2d6 for the guild chapters to see what is going on with them.
- 2: Something Awful
- 3 - 4: Disastrous Delve
- 5 - 6: Lose Members
- 7: Business as Usual
- 8 - 9: Gain Members
- 10 - 11: Successful Delve
- 12: Something Amazing
Business As Usual
No changes of any significance
Gain Members
The group gains 1d2 1st level NPCs of a random character class (1d10).- 1 - 3: Warrior
- 4 - 5: Scoundrel
- 6 - 7: Explorer
- 8: Templar
- 9: Paladin
- 10: Wizard
Lose Members
Successful Delve
1d3 random members gain a level. Roll 1d10+the crew's Reputation. On a result of 1-5 the chapter's Reputation increases by 1 point.
Disastrous Delve
They went in a Hole and things went very poorly. Each member has a 50% chance of being killed in the dungeon. Those that survive have a 1 in 6 chance of gaining a level.
Perhaps I'll make a specific table for these things, but they are open-ended events meant to be major changes for the chapters. Something Awful might be a TPK, whereas Something Special could be finding a major artifact or a serious change in standing.
Much like the gang rules, these are meant to keep things dynamic. Ignore results that are boring or would take things in a direction that is completely bunk ... or don't! Breaking the campaign is one of the most interesting and fun things a GM can do.
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