- Character: 2d6+WIT+Jaded Points (see below)
- GM: 2d6+Danger (as determined by the vicious monster, terrible dungeon level, or horrific situation)
Outcome
|
Result
| Details |
Legendary Success
|
Jaded
| Don't freak out and gain a permanent +1 for Jaded Points |
Critical Success
|
Stalwart
| Don't freak out and gain advantage on your next Weird shit roll |
Success
|
Cool
| Don't freak out |
Failure
|
Freak Out
| Roll 1d4 on the Freak Out Table |
Critical Failure
|
Serious Freak Out
| Roll 1d6 on the Freak Out Table |
Legendary Failure
|
Complete Freak Out
| Roll 2d4 on the Freak Out Table |
Freak Out Table
Die Roll
|
Result
| Details |
1 |
Frozen
| Character is stunned for 1d20 counts (plus any initiative roll) |
2
|
Shaken
| Roll everything at disadvantage until things are better |
3
|
Cower
| Curl into a ball and cower until things are better |
4
|
Flee!
| Run away screaming for 5 minutes, then hyperventilate until things are better |
5
|
Everything Out
| Evacuate bowels and bladder, drop everything, and roll 1d4 on the Freak Out Table |
6
|
Catatonic
| Go full on catatonic for 1d6 hours even after things are better |
7
|
Berserk
| Attack everything because you can now see everyone is one of THEM! things may never get better ... |
8
|
Broken
| Permanently lose 1 WIT and roll 1d4+4 on the Freak Out Table |
"Things are Better"
This is entirely subjective and up to the GM and the situation. Monsters may need to be defeated or shown to be able to be defeated, the tide may need to turn for a battle, the character may need to be dragged away from the horrible sight, or whatever makes sense.
Ignoring Weird Shit
If the character's Jaded Points are equal to or more than the weird thing, no roll is needed; the situation has no effect on the character. Characters always begin with 0 Jaded Points until they get to adventuring.
Conditional Success
If anyone chooses a conditional success they don't freak out but, as usual, the GM will add something unpleasant to the situation. Suggestions are phobias, ticks, or odd behaviors than manifest and increase intensity over several gaming sessions.
OSR Rules
Not using playing Sorrow in Haven? Understood.
- Replace WIT with WIS modifier (using the good old -3 to +3).
- Replace Danger with Monster HD or Dungeon Level or encounter level or some gauge of how weird/bad the situation is on a scale from 1 to 10.
- Replace Freakout result #1 1d20 counts with 1d2 rounds.
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