When moving through the knee-deep water and approaching Uncle Ivanovik's hut, roll+WIS
Roll + Int | Result |
10+ | Choose 2 |
7 - 9 | Choose 1 |
6- | Trigger submerged rusty bear trap and all the bad things |
The List of Choices
- Trigger a submerged rusty bear trap but escape with 1d8 damage
- Trigger a submerged rusty bear trap and get stuck but avoid damage
- Trigger a submerged rusty bear trap and don't alert the ... what IS THAT??!
When climbing the rope that leads to the trap door in Uncle Ivanovik's hut, roll+DEX
Roll + Int | Result |
10+ | Choose 2 |
7 - 9 | Choose 1 |
6- | Trigger a trap and all the bad things |
The List of Choices
- Avoid the wheelbarrow load of bricks that cause 2B6+3 damage!
- Manage to not immediately alert the guard hounds
- catch a glimpse of the other rope
When climbing the other rope up the trees to Uncle Ivanovik's hut, roll+CON
The List of Choices
Roll + Int | Result |
10+ | Choose both |
7 - 9 | Choose 1 |
6- | This isn't going to go well |
The List of Choices
- Make it up the trees and don't fall, which would cause 1d8 damage
- Resist the toxin of the poisoned spines jammed into the rope (also 1d8 damage)
- Avoid the Swamp Vulture that nests up here
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