Monday, July 18, 2016

Magic and Moves Monday, Round 3: Deadly Swamp Hut

Taking a cue from Scenic Dunnsmouth, an awesome module/construction kit for Lamentations of the Flame Princess, here are some moves that can be used anywhere.

When moving through the knee-deep water and approaching Uncle Ivanovik's hut, roll+WIS

Roll + IntResult
10+Choose 2
7 - 9Choose 1
6-Trigger submerged rusty bear trap and all the bad things 

The List of Choices
  • Trigger a submerged rusty bear trap but escape with 1d8 damage
  • Trigger a submerged rusty bear trap and get stuck but avoid damage
  • Trigger a submerged rusty bear trap and don't alert the ... what IS THAT??!


When climbing the rope that leads to the trap door in Uncle Ivanovik's hut, roll+DEX

Roll + IntResult
10+Choose 2
7 - 9Choose 1
6-Trigger a trap and all the bad things 

The List of Choices
  • Avoid the wheelbarrow load of bricks that cause 2B6+3 damage!
  • Manage to not immediately alert the guard hounds
  • catch a glimpse of the other rope


When climbing the other rope up the trees to Uncle Ivanovik's hut, roll+CON

Roll + IntResult
10+Choose both
7 - 9Choose 1
6-This isn't going to go well 

The List of Choices
  • Make it up the trees and don't fall, which would cause 1d8 damage
  • Resist the toxin of the poisoned spines jammed into the rope (also 1d8 damage)
  • Avoid the Swamp Vulture that nests up here



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