Harkening back to this post, I wanted to create the weather system for the region I'll be working on as a development point. Sitting in the 31-40 degrees latitude band, the region is of moderate climate - perfect for adventuring.
To generate spring weather, roll 1d12. If you roll a 12, drop a d6. On a 1-5, roll 1d10+1 and consult the chart again. On a 6, roll another d6 for special weather.
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Endless mists dramatically increases the chance of getting lost and is the sign of dread beasts wandering the lands. The spring sleet and hurricanes are just terrible weather. A faerie storm is where the weather changes dramatically 3-6 times in a single day - often ending with a rainbow of terrible ice storm. Knife fall is a rain of obsidian-like shards that devastate then melt into nothingness. |
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