I just removed many of the "worldkit" posts, mostly because they were long and full of charts and boring and not really what I wanted them to be. The simplicity of the ideas got lost in the details of nerdery. In the end, having a mind-bending weird fantasy horror landscape isn't going to be accomplished through randomly generated terrain and encounters - at least not without a lot of input from the GM.
I'm frustrated by this, but think it is the best plan. I keep getting stuck with my development in some attempt to have a clean process, but parts of the process simply take too long. That, in the end, is a problem. Every GM knows that the biggest problem is time and what I'd written up simply took too much time.
I'm still going to be working on my Eradu / HMAEE campaign notes here, but more along the lines of setting and feel. For example, I've got a session update and musings on equipment for the next two posts.