I love the idea of spell components! They can add a rich flavor to magic making it both exotic and rare; "Apparently I need a glorthak claw for this spell ... what the Hells is a glorthak and where can I find one?". Unfortunately, most spell components are mundane (a pinch of soot, a candle) and tracking them is a total bore. Much like encumbrance, a system that abstracts and simplifies the process of tracking spell components would be a vast improvement. This system is designed to work with the
encumbrance house rules we use in my game.
Purchase and Storage
Spell components are purchased in lots of 20 (20 components fit into one container slot). A lot of components is designed for a particular spell level or lower. The cost of a lot is based on the level.
Level | Cost / lot |
1 | $0.01 |
2 | $0.02 |
3 | $0.03 |
4 | $0.05 |
5 | $0.10 |
| |
Level | Cost / lot |
6 | $0.15 |
7 | $0.25 |
8 | $0.40 |
9 | $0.65 |
10 | $1.00 |
| |
Level | Cost / lot |
11 | $1.70 |
12 | $2.70 |
13 | $4.25 |
14 | $6.30 |
15 | $7.50 |
| |
Level | Cost / lot |
16 | $10.00 |
17 | $15.00 |
18 | $20.00 |
19 | $25.00 |
20 | $30.00 |
|
Using Components
When a wizard casts a spell requiring a general component, remove 1 component from a lot of the appropriate level. Some spells require very specialized components and are not covered by the general spell components. For example, the 3rd level spell Wizard Lock requires a pair of magnets costing no less than $10.
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