d12 | d10000 | Location | 1-5 | 6-10 | 11-15 | 16-20 | 21-25 | 26-30 |
1-3 | 1-2500 | Legs | M10%C1 | RM25%C2 | RS2D1M25%C3 | RS3D1M50%C4 | RS4D2M50%C5 | RS6D2M75%C6 |
4-9 | 2501-7500 | Torso | C1 | D1C2 | RD2C3 | RS2D2M10%C4 | RS3D3M10%C5 | RS4D4M10%C6 |
10-11 | 7501-9167 | Arms | C1 | D1C2 | RD1C3 | RD2C4 | RS2D2C5 | RS3D3C6 |
12 | 9168-10000 | Head | RS3D1C1 | RS4D2C2 | RS6D3C3 | RS8D3M10%C4 | RS10D4M10%C5 | RS12D4M25%C6 |
d12 | d10000 | Location | 31-35 | 36-40 | 41-45 | 46-50 | 51+ |
1-3 | 1-2500 | Legs | RS8D3M75%C7 | RS10D3M75%C8 | RS12D4M75%C9 | RS12D5M75%C10 | C11+(1d6-1) |
4-9 | 2501-7500 | Torso | RS6D4M25%C7 | RS8D5M25%C8 | RS10D6M25%C9 | RS12D6M25%C10 | C11+(1d6-1) |
10-11 | 7501-9167 | Arms | RS4D3C7 | RS6D4C8 | RS8D4C9 | RS10D5C10 | C11+(1d6-1) |
12 | 9168-10000 | Head | RS20D5M25%C7 | RS20D5M25%C8 | RS20D6M50%C9 | RS20D7M75%C10 | C11+(1d6-1) |
The Codes
C: critical hit result (see below)
M: Move - indicates percent of movement reduction until the wound heals
R: count reset
S: stun result, number indicates die result (S4 = stunned for 1d4 seconds)
D: extra dice of damage (D3 = +3d of damage, always use higher die first for odd numbers and multiple damage dice)
The Critical Results
I like the various types of critical hits listed on the Winds of Chaos site. Arrows can be used for piercing weapons with a bit of modification. Of course, the charts are all in WHFRP speak, so some translation is necessary. I'll make a PDF of the charts with the HackMaster conversion. The results are permanent (in the case of lopped off parts) or last until the wound is healed. The severity 51+ crit causes a critical result of 11-15.
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