Friday, August 30, 2013

Worldkit: TIme


I'll track time in HMAEE using the following 5 time scales.

  • Affect Weather
  • Affect creatures and dispositions
  • Tracking major time - one adventure per season
  • Birthdays are determined by season
  • Also allows for abstracted training & recovery time

  • A season has 12 weeks
  • useful for long distance non-encounter travel
  • sometimes used for ill effects

  • 6 days in a week
  • tracking food
    • 1 slot holds 6 days iron rations or 3 days standard rations
  • wilderness exploration and travel

  • A moment is a short, abstract amount of time
    • if it becomes important, each "moment" is either 10 or 2d6+3 minutes 
  • Used for local (dungeon) exploration and interaction
  • akin to the old school "turn"
  • this is the general time unit that things take
    • "i'll be a few moments"
    • searching a 10' x 10' section of wall or floor takes a moment

  • Combat and anything that initiative and reaction time are important
  • some traps require initiative rolls
  • some non-combat situations require each character act together in a particular manner