Monday, August 26, 2013

Combat Encounters Revised

Killing vs Defeating

The original category of the revision was Killing Monsters.  This still stands.  However, if a party can otherwise defeat a monstrous encounter (subdual, capture, trapping, etc.) they will also earn the experience for defeating the beast.  Of course if they do something stupid like letting it go, then no reward ... and the thing will likely have a Grudge.  Grudge Monsters ... hell yea.

EP Per Encounter

With fewer encounters per level, how much should they be?  The chart below covers the modification.  Approximately 5 encounters per level, each encounter a bit tougher than suggested by the book, but still balanced to both the experience ration and the level of the characters.  Mind you, there should always be encounters that are far tougher than listed as well as a few that are less intense. 

 Party  Party Members
Level34567
148648096112
296128160192224
3120160200240280
4144192240288336
5174232290348406
6210280350420490
7252336420504588
8300400500600700
9354472590708826
10414552690828966
114866488109721134
1257076095011401330
13666888111013321554
147741032129015481806
15 894   1192   1490   1788   2086 
 Party  Party Members
Level34567
1610261368171020522394
1711701560195023402730
1813261768221026523094
1914941992249029883486
2016742232279033483906
2118662488311037324354
2220702760345041404830
2322863048381045725334
2425143352419050285866
2527543672459055086426
2630064008501060127014
2732704360545065407630
2835464728591070928274
2938345112639076688946
30 4134   5512   6890   8268   9646 



Intensity Variation

For each encounter, roll 2d6.  On a roll of 2, use an EP target of 50% of list, on a 3 75% of list.  On an 11 125% of list, and 12 200% of list.  For example, designing an adventure for a 4th level Party of 5 (where all the parents are dead):

2: 160 EP (easy peasy, but potentially tiring)
3: 200 EP (a bit less challenging)
4-10: 240 EP (standard fare)
11: 290 EP (ouch ... careful)
12: 500 EP (uh oh ... might need to run)