The biggest chance between v1 and v2 monsters are their END and VIT and damage. Damage (per segment) is increased and their END and VIT are lowered. Non-essential combats were taking too long. Long combats are fairly boring. I encourage everyone to be creative, but there are only so many ways you can smash someone in the face with a mace before even you become bored with describing cool ideas. So - monsters die faster but cause more harm - the net effect is more or less the same, but the combats run faster. WIN!
I broke out the random monster generator, kicked up 16000 entries, and started filtering for things that i could use/tweak into the game. Rather than "force" things into position (must find medium unclean so i can make skeletons) I let the results inspire new ideas and creations.
4 (New) Common Creatures of the Dust
Parson's Beetle
Threat 1 [Dust A] Small Miscreant Beast (Animal Intelligence); Demeanor: Distant; Ferocity: Passive
Encounter 1d6 wandering, 1d8 stocked; 20% chance in lair (x3 multiplier)
Init: +2 | Attack: +2 | Speed: 10 | Damage: 1d4+1 | Rending claws |
Defense:+2 | DR: 0 | KO: 0 | END: 3 | VIT: 3 |
Shell Horror
Threat 2 [Dust A] Large Unaligned Ooze (Non-Intelligence); Demeanor: Disorderly; Ferocity: Hostile
Encounter 1d4 wandering, 1d6 stocked; 20% chance in lair (x3 multiplier)
Init: +0 | Attack: +1 | Speed: 8 | Damage: 1d4+1 | Spurt of blood |
Defense:+0 | DR: 2 | KO: 1 | END: 9 | VIT: 10 |
Bramblecorpse
Threat 2 [Dust B] Small Neutral Unclean (Clever); Demeanor: Malicious; Ferocity: Cowardly
Encounter 1d8 wandering, 2d6 stocked; 5% chance in lair (x6 multiplier)
Init: +3 | Attack: +0 | Speed: 9 | Damage: 1d6 | Thorny vines |
Defense:+3 | DR: 0 | KO: 0 | END: 4 | VIT: 3 |
Brunki
Threat 3 [Dust B] Medium Wicked Fey (Low Intelligence); Demeanor: Distant; Ferocity: Hostile
Encounter 1d8 wandering, 2d6 stocked; 5% chance in lair (x6 multiplier)
Init: +5 | Attack: +1 | Speed: 7 | Damage: 1d6 | Razor-sharp wings |
Defense:+1 | DR: 2 | KO: 2 | END: 10 | VIT: 10 |
Stats for OSR-type Games
You should be able to translate into 5e easily enough as well ...
Creature |
HD
|
AC
|
The Rest
|
Parson's Beetle |
1/2
|
as leather
|
Corrosive touch destroys item 1 in 20
|
Shell Horror |
1
|
as leather
| Attacks are totally random target except on other shell horrors |
Bramblecorpse |
1
|
as chain
| Disarm instead of damage on damage roll '6' |
Brunki |
1+1
|
as leather
| Advantage (or +5) to charge attack |
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