One of my players was asking "can't we do something to earn a few groats?" My immediate response was "no - you are adventurers! go adventure!" I should have said "sure, but it takes time and has consequences. After all, if you saw your local mayor working at the local fast food chain, you'd have a thought or two on the subject.
So, some rules for "other jobs" for adventurers. Incidentally, they all suck.
Odd Jobs Rules
A character may stop adventuring for a week and do some fairly boring jobs. This has two consequences.
The First Consequence
If there are any "live" dungeons, roll 1d6.
- 1-3: The dungeon grows - it repopulates itself, more monsters, possibly more dangerous, new areas, not good.
- 4-5: Another local Guild chapter takes over the contract. The character's chapter loses some status and trust.
- 6: The dungeon erupts from the Underworld - monsters in the streets, a plague of Gloom, general mayhem.
The Second Consequence
Adventurers have a special place in society. While they are often looked down upon they have a strange respect from the population. Doing non-adventuring things lessens their standing. Reduce the character's lifestyle by 1 level automatically (even if the character spent loot in advance to boost their standing). A destitute character doesn't get any lower.
|Based on current lifestyle (after the drop in status), roll 1d4. If you don't know what the job is based on the title, imagine the worst thing you can based on the character's new lifestyle. |
Humiliation is the key. These jobs suck. If a character had a real job they wouldn't be an adventurer.
How Many Groats?
|Not as many as you would like. Any groats earned from boring jobs cannot be used by a character to gain experience through banking or carousing. Only loot earned through adventuring can get a character XP.|
If the player complain about the paltry number of groats (and those numbers are pretty paltry), remind them that this is not a game about being an accountant or avoiding adventure. If they don't have enough loot to maintain their gear or lifestyle then perhaps they should be a bit more aggressive in looting the Underworld or choose to sell relic they found to a noble house or the Guild of Defenestration instead of hanging on to it.
Sure it might come to bite them in the ass later, but at least they could repair their armor and buy a shield.