... wherein the Previous and Current rejoin ...
The Aldsburg Chronicles, even while set after the previous campaign, had been running on and off for a year or so. The end of the Worldgod Campaign was pretty intense and went down one of the paths that the Aldsburg Chronicles were NOT set in. So we rebooted a bit.
The end of the 8th Age was a time of great destruction. When the Phoenician Lords, a band of madmen
from another world, killed the Soul of the Eradu the skies bled metal and
fire. Waters rose and swallowed the
unworthy. Mountains punched though the
ground and tumbled the weak. Those that
survived the Apocalypse saw a new sky brimming with gods and felt the world
shudder as it forced itself to be reborn.
Aldsburg is the City of Towers. It was once a place that sprawled and was
home to millions. But now only 3 towers
stand tall: Lion's Tooth, Ivory Jundar, and Steel Tower. The ruins of other towers are scattered
across the scarred mountainside and inhabited by the wretched - bandits,
mutants, and monsters.
Lion's Tooth is the gateway to Aldsburg and where the
majority of Aldsburg lives. Each of the
layers has one of the noble families that runs it, and each layer has 2 or
three townships run by lesser nobility.
Somewhere in the crown sits Clarissa the Grotesque who
controls all of the Tower. The lowest to
highest layers are: the Warrens, Bridgingate, and The Crown.
Ivory Jundar is where the Opulent and Noble live. The four levels are places of slavery and
dark desires. While the Bellmans Quarter
the lowest tower level) is entirely off limits, activity between Lion's Tooth
and Steel Tower take place in The Arena level.
The strange Twin Spires layer has two very distinct and separate regions
split when the sky fell, but The Clouds are the highest level and allow the
most opulent and most worthy.
Steel Tower was once a place of Wizards but was burned from
the core outward. It is now a place
where the truly criminal and the insane are left to their own devices. While none are allowed to leave the Steel
Tower does trade and have interaction with both Ivory and Lion's Tooth. The
five levels are named after the colors of the stone and steel: Red, Orange,
Yellow, Green, and Blue.
Surrounding The Towers are two communities: Callistown and
Brindle's Gate. The inhabitants of
Callistown are farmers and miners and make the majority of the food for the
city. They live in what appears to be
and endless and smoking shanty around the base of Lion's Tooth. Brindle's Gate is on the far side of Hangman
Bridge and acts as a gate town for those few visitors that attempt to
visit. It is a place of thievery and
corruption.
The players asked a few questions but were all bought in. With the memories of the previous Aldsburg games rumbling about the setting already feels solid. Also, this happens to mesh up nicely with the Haven Campaign setting for the BXDH rules.
Now Aldsburg is more focused (3 towers instead of a billion) and is surrounded by both alternate urban locations but immediate "Giant Ruined Pile" sites. The party can muck about in the immediate area as much as they like or get into some of wilderness exploration.
From the GM side I'm going to look into making point-crawl style maps for the area around Aldsburg. Then a combination of hex-crawl and point-crawl for the wilderness. Aldsburg and the Underworld get the old fashioned grid map treatment.
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